Operating a website, Facebook page, and Twitter account, as well as a Pinterest, Reddit, StumbleUpon, and Google+ presence, Dangerous Minds publishes content on music, visual art, and the mundane oddities of popular consumer culture. Established in 2009, Dangerous Minds is a news and media website-or, according to another interpretation, a clickbait. What is novel is the increased and organized monetization of viral content that emerges and results from such circulation of data.Įxceptions do apply, of course. Content published in order to bemuse, cheer up, amuse, irritate, and shock has been shared on discussion forums and home page links of all kinds throughout the history of the Web-and, well before, in e-mail, bulletin board systems (BBSs), and Usenet newsgroups. That this attention economy is elaborate, is finely attuned, and operates at expansive scales and speeds is not to say that its principles of circulation and distraction would be entirely novel, or that it was suddenly born around 2005 with the coining of the concepts of Web 2.0 and social media. This is explicitly the key aim of clickbaits that feed, and live on (and off), Facebook and Twitter traffic generated through eye-catching headlines and visuals promising affective jolts, shivers of amusement, interest, and fascination. From the perspective of the platforms in question, content that grabs is valuable in its stickiness that makes users pay attention. The logic is not altogether dissimilar from that of dating apps where the task is to find attractive options after being presented with a contingent mass of available choices by actors such as databases, social networks, likes, preferences, and algorithms. When something does grab attention, it leaves some kind of impression, no matter how momentary or minor, that evokes a desire to engage. When browsing through Facebook news feeds, trending tweets, or the top images of Imgur, most content flows by with little effect. Jodi Dean argues that the search for affective intensities drives the movements of users across social media platforms in search of both distracting thrills and more lingering attachments. We're about to get into the 'adult' underbelly of Skyrim modding.Awash with content available at scales too massive for human cognition to fathom, social media revolves around the constant quest of capturing and diverting attention tracking it through the clicks, likes, shares, and recorded visits and monetizing it. So hide the kids, lock your doors, and bring your stash of censor bars.
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Literally, anything you could think of has been done in multiple versions for every race, gender, and class. Naked characters, customizable bathing suit parts, and sizzlingly characters are just a few of what an interested gamer can expect to find in the annals of modding websites.
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Skyrim is one of the games that has one of the most mods available for it, and a healthy number of those are related to the sensual shade of things. Apart from upgraded textures and new weapons, there is another, seedier side to modding. This is all well and good, modding can prolong the life of a game indefinitely - hence why more than a few people still play Skyrim pretty much exclusively six years after its release. For nearly 25 years now, impassioned gamers have taken to the creative side of the spectrum, making custom content ranging from updated graphical overhauls, to new weapons, characters, and sometimes, a whole new game's worth of content.